![]() ![]() It’s a fascinating twist that opens your mind up to where Moss: Book 2 could really go, with Quill able to operate outside the realm of traditional close-quarters combat and the player being actively involved in events. She can then double back as the player reaches in to literally bring the hammer down themselves. But it also comes with a secondary ability, allowing Quill to make a mirror version of the hammer where she’s currently standing. In her own hands, it works like you might expect – slower, heavier attacks that are good for brutalizing enemies with thicker defenses. At one point in the demo, Quill obtains a new hammer weapon. In the sequel, new abilities and items suggest players will have a more active role in the action, and allow Quill some of her own independence. It certainly worked, but pressing buttons on a gamepad or motion controller as you would in any flatscreen game didn’t exactly capitalize on VR’s potential as much as the game’s other elements did. In the first game, action boiled down to some simple button inputs to make Quill swing her sword, with some Zelda-like quirks adding a little procedure to fights. Simply put, Book 2 looks like a much more interactive sequel, to the point where Quill appears as much a cooperative partner as she is a playable character. Developer Polyarc could have easily flicked autopilot on for this one.Ĭertainly, the studio has talked about “more”: more content, puzzles, connection, emotion and just about any other buzzword you might be able to think of, but how would that translate into something genuinely new? Having seen about 10 minutes of gameplay, I think I might have an inkling. That wouldn’t necessarily be a bad thing - everyone has fond memories of their first adventure with Quill - but the rock-solid foundations laid out by the first game risked merely being expanded upon rather than truly evolved. I was worried Moss: Book 2 would be more of the same. We got a quick look at Moss: Book 2 ahead of its launch later this month, and it’s shaping to be a worthy sequel. ![]()
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